Post by Fenrir on Apr 17, 2019 19:53:55 GMT -5
NPC Individual Template
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OUT OF CHARACTER INFORMATION
* Intent: Captain which leads The Hunters Black in the Bounty Hunters' Guild.
* Image Credit: i.pinimg.com/originals/37/81/df/3781df9e51728fd4184291f83fd53c16.jpg
* Role: He is a Captain of the Bounty Hunters' Guild, and a good trusted friend of Fenrir, organiser of the Bounty Hunters' Guild.
* Links: swrpeu.freeforums.net/thread/332/ti-bhg-special-crew-black
PHYSICAL INFORMATION
* Age: 37
* Force Sensitivity: Non-Force user
* Species: Human
* Appearance: He is 6'2, he is scar ridden but rarely takes off his armour unless within his quaters.
SOCIAL INFORMATION
* Name: Zephyr Black, code name: Black
* Loyalties: He is loyal to the Bounty Hunters' Guild, commanding the crew 'The Hunters Black' as a Captain. Fenrir
* Wealth: He is fairly wealthy, this is because of his existed time as a Bounty Hunter, where he was incredibly successful.
* Notable Possessions: Lightsaber resistant armour which is enveloped with cortosis weave
* Skills: He is an all around fighter. He is a successful pilot alongside his marksmanship, making him an incredibly strong foe.
* Personality: He has seen alot of fighting, and come close to death many times. This is why he is quite cold and hard to get to know. He only trusts a few people because of this and needs to be around someone alot before beginning to befriend them, or even acknowledge them.
COMBAT INFORMATION
* Weapon of Choice: His weapon of choice is an EE-3 carbine rifle and DL-44 pistol as a secondary he uses from time to time. He always takes thermal imploders and a knife for a short hand weapon.
* Combat Function: He relishes in combat, he will always stand by his crew in a battle. He commands his group and where they go to on the battlefield whilst getting stuck into the fray himself. He is one of the most elite in the Bounty Hunters in the Guild and still functions well on the front line killing whoever falls into his path.
Strengths:
* Zephyr is an excelled marksman, one of the best within the Bounty Hunters' Guild.
He can also command his men incredibly well due to his versed past within the military.
Weaknesses:
* Zephyr is hot headed, this can get him into bad situations quickly because he is typically in combat situations, recon ones also.
He is incredibly confident, which can also cause bad situations where he may head into an unwinnable battle, due to his high sense of pride.
HISTORICAL INFORMATION
: Before becoming a bounty hunter, where he refined his true combat skills. He was taken off to be in a military he knew not of as a child. This is where he learnt to kill, but he fled luckily at the age of 14. He learnt the ways of the galaxy and became a bounty hunter eventually where he would be incredibly successful. He earned his scars from years of hits, as each one on his body, was a cut inflicted by his own blade. A marking for every kill is how Zephyr stayed sane.