Post by Garvesh on May 6, 2019 20:35:35 GMT -5
OUT OF CHARACTER INFORMATION
* Intent: To create a type of material for Shadow Industries
* Image Source: Link
* Primary Source: Technology Templates, Vibranium
PRODUCTION INFORMATION
* Name: Bormir
* Manufacturer: Shadow Industries
* Affiliation: Closed Market
* Homeworld (optional): Endor
* Production: Mass Produced
* Modularity: Difficult to forge properly but can be done
* Material: Bormir Ore
PHYSICAL SPECIFICATIONS
* Classification: Metal
* Weight: Average
* Resistances
* Blasters (And other plasma type weapons): High
* Kinetic: Very High
* Lightsabers: Average
* Lasers: Average
* EMP/ION: Average
* Edges: High
* Environment/corrosion/etc: High
*Sound: Very High
* Other: Average
* Color: Silver
SPECIAL FEATURES
Energy store: Bormir has a strange ability to absorb and hold energy it come into contact with, primarily in regards to kinetic and vibrations, it catches and traps this inside of it. The more it has, the more it produces a sort of humming sound that is generally too high pitched for most ears to catch. This does catch heat to some extent, but stores it just as it stores the vibrations it catches.
Release: It only releases this energy when it is hit with a certain amount of effort, the more energy that is stored inside, the less effort it takes. When hit, almost all the energy is released at the point of impact heading out much like a powerful sonic pulse which can be extremely dangerous. It is all dependent on how much energy it has stored. There is a point where if it reaches high enough, even the slightest movement or sound will make it release in all directions.
It can take around 18 hits worth of energy from a Human welding a pickaxe to get a 4x4x4 cube to its absolute peak capacity, this would only get this far however if it was receiving it either in extremely light taps, or through sounds. Typically, it will release around 12 if hit directly.
Strengths:
*Difficult to alter: Due to its high resistance to impacts and edges, Bormir is difficult to alter by hand. Typically requiring being considerable effort and temperatures to properly form. And particular techniques to forge into things like swords that require additional forging styles. However this same difficulty also means it is extremely difficult to damage with most physical means, and its high resistance to heat, as it is able to store that to a large extent as well, means it makes for an excellent set of armor if used correctly.
*Sound of a bell: The material has the ability to store massive amounts of kinetic and vibrational energy inside of it, causing a humming sound (though generally higher than most ears pick up). It can take massive amounts of physical attacks without so much as a dent, and absorbs a lot of the impact of it allowing it to make for fantastic shields and armor. In addition, when it reaches a certain height of how much is absorbed, it will release it on the next physical impact, letting almost all of it out at the point of impact, which generally means back at whoever is attacking it.
*High survival: Bormir has a very good environmental survival rate, allowing it to be used in water, forests, and numerous types of situations, without having to worry about environmental or most attacks. Even if one were not to account for its unusual properties, it’s a very strong material.
Weaknesses:
*Difficult to alter: Due to its high resistance to impacts and edges, Bormir is difficult to alter by hand. Typically requiring being considerable effort and temperatures to properly form. And particular techniques to forge into things like swords that require additional forging styles. However this same difficulty also means it is extremely difficult to damage with most physical means, and its high resistance to heat, as it is able to store that to a large extent as well, means it makes for an excellent set of armor if used correctly.
*Mining: Due to the Materials tendency to resist impacts, and ultimately send them all back at once, when hit enough, mining Bormir requires a lot more mining around the material. As attempting to mine Bormir ore directly will almost always result in damage to the miner and little to getting the ore out.
*Humming: The humming can get picked up by some creatures and sensors, which means that it also can make using the material when attempting to hide a very poor idea unless all energy has managed to be removed from it. Unless released, if this humming gets strong enough it can actually become quite painful and disorienting to nearby beings.
*Sound blast: The blast of sound when it releases all the energy, though it releases from the point of impact, can still be troublesome if allies have their heads unprotected, or if it’s powerful enough to actually damage nearby allies not wearing the same material.
DESCRIPTION
Discovered in Endor in 889 ABY, Bormir was known for being absurdly difficult to mine. It’s properties were already quickly recognizable as an ore, as all to often the tunnels would collapse because the Ore took up too much of the energy, and released it back when struck eventually. As a result, Shadow Industries took on the challenge, taking up the main ore mines. Mostly using droids arms with laser technology, they attempted to carve the ore out of the walls rather then break it out. While the ore did still come out releasing a high pitched hum, it was a far less destructive method. Turning the ore into a proper metal was no less difficult, and again required liquifying and burning the rock around it off. And then further having to liquify the Bormir in order to fit it into a mold, as attempting to forge it as one would steel or iron, resulted almost always in destruction of equipment used.
This intense and careful procedure however did end up producing one of the more durable materials available with rather unique properties.