Post by Mirshko Betna on Apr 12, 2019 14:50:52 GMT -5
OUT OF CHARACTER INFORMATION
- Intent: Personal Armor for Mirshko Betna
- Image Source: Here
- Canon Link: Mandalorian Armor
- Primary Source: N/A
PRODUCTION INFORMATION
- Manufacturer: Mandal Arms
- Affiliation: Mirshko Betna ; originally Anija Betna as Voxyn Mk II
- Model: Voxyn Mark III
- Modularity: Weapons can be swapped; Aesthetics
- Production: Unique x2 - replacement parts and one backup set.
- Material: Beskar-Terenthium Armorweave; Beskar-Terenthium-Carbon Plates (Cuirass, Thigh Plates, Pauldrons, Sabatons); Cortosis-Terenthium Plates (Greaves, Vambraces, Gorget), Carbon-Nanotubes, Mando Impact Gel, Armor components, Electronics, Mirrored Glasteel visor, Armorweave underlay, Rubber, Reflec, Armorweave bodyglove, etc
TECHNICAL SPECIFICATIONS
- Classification: Multi-purpose
- Weight: Average
- Resistances:
- Kinetic: Very High
- Lightsabers: Extreme
- EMP and Ion: High
- Sonic: Low
SPECIAL FEATURES
- Lightsaber Resistant: It can resist repeated lightsaber strikes and the gauntlets can be used to catch lightsaber blades (For a very limited time)
- Cortosis Plates: Provides the chance for disabling lightsabers that strike the plates
- Excellent Blaster and Slugthrower Protection
- Fire, Electric Resistant
- EMP and Ion Resistant
HELMET
- Mandalorian Combat helmet constructed from Beskar-terenthium with an added headlamp
- Military grade 360-degree HUD
- Internal Overlay display
- Audio/Visual Recorder with Playback
- Polarized Anti-Flash Lenses, Low Light Imaging, Dark Vision
- Sonic Dampeners; Aural Amplifiers; Annunciator. Only one can be used at a time
- Internal Weapon Targeting System
- Combat Sensor
- Multi-frequency Targeting and Acquisition System
- Multispectral Target Assessor
- Broadband Antennae and Rangefinder
- Digital Life Support System
- Pineal Eye Sensor
- Macrobinoculars x10
- Sensors (Visual, Motion, Thermal, Audio)
- Scanners (Infrared, Sonar, Radar, X-Ray)
- Encrypted Internal Comlink and HoloNet Uplink
- Environmental Filter/Thermal Regulator
- Nutrient/Water Dispenser
- Oxygen Reserve Tank (30 Minute Supply)
- Rebreather System, Oxygen Filtration System
RIGHT ARM
- Fusion Cutter
- ZX Miniature Flamethrower
- Tengaanar Holodriver
- Hidden Mando Blade
- Grappling Spike Launcher
LEFT ARM
LEFT SHOULDER
- Light Tractor/Pressor Beam Projector
RIGHT SHOULDER
KNEES
LEGS AND FEET
- Electromagnetic sole plates
- Beskar-terenthium thigh plates
SUPPORT SYSTEMS
- ANNE
- ANNE Holographic Interface Manipulation Sensors (fingers)
- Minicomputer Node with Electronic Lock Breaker
- Mandalorian Combat helmet
- Jai’galar Miniature Jump Pack (Internal)
- Aranov Personal Energy Shield
- Power Armor-Liner
- Faraday Cage (Annealed Copper Caging)
- Fused Crystalline Quartz Lining
- Temperature Regulator
- Internal Air Supply (60 Minutes)
- Hermetically Sealed
- Thermal Gel
- Self-Resealing Foam
- IFF Circuitry
- Digital Life Support System Readout
- Energy Sink
- Electromagnetic Sole-Plates
- Combat De-Ionizer
- Dral Combat Power Pack
- Cabuor Active Camouflage
- Scout Probe Pouch (Contains 6 Sur'ulur Recon Droids)
- Evasive-13 Individual Field Disruptor
Strengths:
- Beskar is mixed with carbon making it lighter than normal
- Armor is extremely resistant to lightsabers and blasters due to Cortosis and Beskar
- Helmet and gauntlets are lined with rubber, protecting all electronics from EMP
Weaknesses:
- Rocket can be shot on wrist causing explosive damage
- Gaps between armor plating are vulnerable to attack
- Requires specific training to make full use of the systems properly
- Scanners are all active with Limited range
- Target assist extends 100 meters only (Crosshairs and Fire Vectors still visible but ineffective)
- Only track 8 Targets at maximum (2-3 when trying to target out of a crowd)
- Penetrating Scanner Systems are Active meaning if not focusing on its use it is off
- Target Lock and Acquisition Systems are Active
- Conflicting Functions: The camouflage functions or the shield function can only be active one at a time. It takes several seconds to adjust for one to the other
- Limited Ammunition: The weapons on the armor are not the easiest to reload and some of them are one and done weapons (Missiles, Dart Launcher), while the others are simply difficult to reload, and impossible to do without a respite
DESCRIPTION
Helmet:
The helmet consists of a Beskar-terenthium alloy designed to disperse energy blasts and resist projectile and shrapnel damage, a layer of magnetic shielding and electrical insulation, and an internal insulator with padding to prevent injuries.
The Internal systems are complex, and often require significant training in order to be used properly. Eye movements and vocal commands operate the data streams projected by the HUD, capable of controlling weapons, sensors, support systems, and scanners to provide data to the wearer. It can connect to the HoloNet and with databases, allowing the wearer to perform tasks which would normally require a computer terminal or a Holo-Terminal. A rebreather, internal oxygen supply, and environmental filter allow the wearer to remain comfortable and functional in any environment; including vacuum assuming the wearer’s armor is hermetically sealed. The wearer is capable of maintaining functionality underwater for several hours. A Nutrient and Water dispenser allows the wearer to drink and eat power rations without removing the helmet, and finally a temperature regulator kept the interior of the helmet at a stable temperature. A digital life support system keeps the wearer informed on their own medical status, informing them on major injuries, broken bones, and internal bleeding, though it gives only general information on location and severity.
Scanners and sensors within the helmet fed data to the HUD on the surrounding area. An Active Penetrating Scanner System, consisting of Infrared, Sonar, Radar, and X-Ray Scanners providing extensive data on targets up to one hundred meters away, capable of penetrating several walls of permacrete or durasteel. Furthermore lead lined walls, sound proof walls, or extensively insulated walls distorted the data and decreased the range and penetration of the scanners. A Multi-Frequency Targeting and Acquisition System (MFTAS) assisted in acquiring targets in conditions of poor visibility such as darkness, smoke, rain, and fog, as well as providing some assistance at long range. A Multi-spectral target assessor provided a plethora of data to the user, such as height, current speed in regards to the user, range, range to target after a projectile’s travel time, and current direction of travel, but could only be used properly with eight or fewer targets, any more and it couldn’t properly track or sense threats. In crowds, this number is reduced to two or three as the computer has to ignore large groups of people. All of the target assist equipment is active and requires the user to select targets, the assist simply stacks selected targets in order of threat level. The Internal Weapon Targeting System links the weapons systems to display fire vector and range data to the HUD as well as placing crosshairs in the field of vision of the user.
Anti-Flash polarizing lenses protect the user’s eyes from bright lights or blasts, but have the drawback of possibly temporarily blinding the wearer by blacking out the photoreceptors. Noise Dampeners protect the user’s hearing, but in the din of battle can block out audio on occasion, making communication by sight and comm-link important. Aural Amplifiers allow the user to amplify a given sound, such as a voice and block out interference, however, it is impossible to do this during battle, and requires line of sight. In addition the Aural Amplifiers cannot be active at the same time as the Sonic Dampeners as they have opposite functions and would negate each other's effects. Macrobinocular lenses allow the wearer to magnify his vision to ten times the normal magnification, also fitted with a range finder, capable of providing range data up to two hundred fifty meters.
The Internal systems are complex, and often require significant training in order to be used properly. Eye movements and vocal commands operate the data streams projected by the HUD, capable of controlling weapons, sensors, support systems, and scanners to provide data to the wearer. It can connect to the HoloNet and with databases, allowing the wearer to perform tasks which would normally require a computer terminal or a Holo-Terminal. A rebreather, internal oxygen supply, and environmental filter allow the wearer to remain comfortable and functional in any environment; including vacuum assuming the wearer’s armor is hermetically sealed. The wearer is capable of maintaining functionality underwater for several hours. A Nutrient and Water dispenser allows the wearer to drink and eat power rations without removing the helmet, and finally a temperature regulator kept the interior of the helmet at a stable temperature. A digital life support system keeps the wearer informed on their own medical status, informing them on major injuries, broken bones, and internal bleeding, though it gives only general information on location and severity.
Scanners and sensors within the helmet fed data to the HUD on the surrounding area. An Active Penetrating Scanner System, consisting of Infrared, Sonar, Radar, and X-Ray Scanners providing extensive data on targets up to one hundred meters away, capable of penetrating several walls of permacrete or durasteel. Furthermore lead lined walls, sound proof walls, or extensively insulated walls distorted the data and decreased the range and penetration of the scanners. A Multi-Frequency Targeting and Acquisition System (MFTAS) assisted in acquiring targets in conditions of poor visibility such as darkness, smoke, rain, and fog, as well as providing some assistance at long range. A Multi-spectral target assessor provided a plethora of data to the user, such as height, current speed in regards to the user, range, range to target after a projectile’s travel time, and current direction of travel, but could only be used properly with eight or fewer targets, any more and it couldn’t properly track or sense threats. In crowds, this number is reduced to two or three as the computer has to ignore large groups of people. All of the target assist equipment is active and requires the user to select targets, the assist simply stacks selected targets in order of threat level. The Internal Weapon Targeting System links the weapons systems to display fire vector and range data to the HUD as well as placing crosshairs in the field of vision of the user.
Anti-Flash polarizing lenses protect the user’s eyes from bright lights or blasts, but have the drawback of possibly temporarily blinding the wearer by blacking out the photoreceptors. Noise Dampeners protect the user’s hearing, but in the din of battle can block out audio on occasion, making communication by sight and comm-link important. Aural Amplifiers allow the user to amplify a given sound, such as a voice and block out interference, however, it is impossible to do this during battle, and requires line of sight. In addition the Aural Amplifiers cannot be active at the same time as the Sonic Dampeners as they have opposite functions and would negate each other's effects. Macrobinocular lenses allow the wearer to magnify his vision to ten times the normal magnification, also fitted with a range finder, capable of providing range data up to two hundred fifty meters.
Armor:
{Spoiler}
This armor is an upgraded and rebuilt armor using schematics from Anija's original armor that were discovered at the remains of the Betna homestead on Mandalore. Utilizing Beskar and combining it with ultra-light Terenthium in a Metal Matrix Composite, they were able to reduce the weight of Beskar significantly, but at the limitation of the protectiveness of the armor. It holds up fine, but isn't as strong or as durable as some other, heavier suits. This new suit features several systems the old did not, such as the Hyperion Active Camouflage, Hyperion Combat Power Pack, and a Paragon-class Personal Energy Shield, providing a number of defenses and utilities. The ANNE Artificial Intelligence assists in controlling and managing the Armor's many systems, and a micro-computer provides a great deal of processing power allowing the suit to organize and decipher the data its mapping systems collect.
For data collection and mapping the suit uses a Sonar Mapper, capable of mapping every surface within a one hundred meter radius. ANNE holographic interface manipulation sensor pads in the fingers assist in performing complex calculations, schematic creation and deciphering, and laser micrometers for creating extremely accurate information on objects. X-ray scanners in the helmet are connect to ANNE and the Micro-Computer to provide a more complete analysis of schematics. The left shoulder has a light tractor/pressor beam projector, comparable in terms of power to a tractor wand to assist in moving heavy objects. The gauntlets contain various tools and equipment to aid her as well, such as a sonic servodriver, a holodriver, a portable scanner, a fusion cutter, a laser measuring device, and a ZX Miniature Flame Projector and MM9 Wrist Rocket.
The beskar-terenthium composite armor weave provides ample protection from blasters, lightsabers, and other energy weapons, while kinetic and blunt force weapons may not be capable of piercing the suit, they will still deliver a large amount of force to the wearer. Beskar-Terenthium plates make up the segmented scalloped Cuirass, Pauldrons, Thigh Plates, and Sabatons, allowing for a great deal of mobility. Cortosis-Terenthium Matrices are used for the plates that make up the greaves, vambraces, and gorget, which while providing a great deal of protection from lightsabers, are vulnerable to kinetic force. The plates are padded, and ribbed with reinforcing Carbon Nanotubes to strengthen the armor. The armor features an inner liner of fused crystalline quartz mesh, providing resistance to electricity, EMP, and Ion weaponry due to its extreme electrical resistance. The layer that touches her skin is made from comfortable fabric.
The Armor features a myriad of support systems designed to enhance the suit and grant protection against other forms of threats. It is hermetically sealed, featuring a Beskar plated Arbiter Combat Helmet providing a rebreather, air filter, and air supply, allowing the suit to act as an environment suit as well. The Armorweave bodyglove has an interior lining of Thermal Gel and re-sealant foam, providing minor resistance to blaster weapons and slugthrowers and allowing the suit to automatically seal itself if punctured. The seal is not as good a proper one, but it is automatic and better than nothing. A power armor-liner provides increased resistance to kinetic and energy weapons, reducing the chance of knock down and providing resistance to heat, fire, cold, corrosives, and poisons. Electromagnetic soles and wrist plates allow Mirshko to spider climb on metal surfaces. A digital life support system readout allows medics to quickly assess her condition if she is injured. The left gauntlet features an integrated holographic control panel that can perform the functions of a datapad, a HoloNet Uplink, and a Holocomm.
This armor is an upgraded and rebuilt armor using schematics from Anija's original armor that were discovered at the remains of the Betna homestead on Mandalore. Utilizing Beskar and combining it with ultra-light Terenthium in a Metal Matrix Composite, they were able to reduce the weight of Beskar significantly, but at the limitation of the protectiveness of the armor. It holds up fine, but isn't as strong or as durable as some other, heavier suits. This new suit features several systems the old did not, such as the Hyperion Active Camouflage, Hyperion Combat Power Pack, and a Paragon-class Personal Energy Shield, providing a number of defenses and utilities. The ANNE Artificial Intelligence assists in controlling and managing the Armor's many systems, and a micro-computer provides a great deal of processing power allowing the suit to organize and decipher the data its mapping systems collect.
For data collection and mapping the suit uses a Sonar Mapper, capable of mapping every surface within a one hundred meter radius. ANNE holographic interface manipulation sensor pads in the fingers assist in performing complex calculations, schematic creation and deciphering, and laser micrometers for creating extremely accurate information on objects. X-ray scanners in the helmet are connect to ANNE and the Micro-Computer to provide a more complete analysis of schematics. The left shoulder has a light tractor/pressor beam projector, comparable in terms of power to a tractor wand to assist in moving heavy objects. The gauntlets contain various tools and equipment to aid her as well, such as a sonic servodriver, a holodriver, a portable scanner, a fusion cutter, a laser measuring device, and a ZX Miniature Flame Projector and MM9 Wrist Rocket.
The beskar-terenthium composite armor weave provides ample protection from blasters, lightsabers, and other energy weapons, while kinetic and blunt force weapons may not be capable of piercing the suit, they will still deliver a large amount of force to the wearer. Beskar-Terenthium plates make up the segmented scalloped Cuirass, Pauldrons, Thigh Plates, and Sabatons, allowing for a great deal of mobility. Cortosis-Terenthium Matrices are used for the plates that make up the greaves, vambraces, and gorget, which while providing a great deal of protection from lightsabers, are vulnerable to kinetic force. The plates are padded, and ribbed with reinforcing Carbon Nanotubes to strengthen the armor. The armor features an inner liner of fused crystalline quartz mesh, providing resistance to electricity, EMP, and Ion weaponry due to its extreme electrical resistance. The layer that touches her skin is made from comfortable fabric.
The Armor features a myriad of support systems designed to enhance the suit and grant protection against other forms of threats. It is hermetically sealed, featuring a Beskar plated Arbiter Combat Helmet providing a rebreather, air filter, and air supply, allowing the suit to act as an environment suit as well. The Armorweave bodyglove has an interior lining of Thermal Gel and re-sealant foam, providing minor resistance to blaster weapons and slugthrowers and allowing the suit to automatically seal itself if punctured. The seal is not as good a proper one, but it is automatic and better than nothing. A power armor-liner provides increased resistance to kinetic and energy weapons, reducing the chance of knock down and providing resistance to heat, fire, cold, corrosives, and poisons. Electromagnetic soles and wrist plates allow Mirshko to spider climb on metal surfaces. A digital life support system readout allows medics to quickly assess her condition if she is injured. The left gauntlet features an integrated holographic control panel that can perform the functions of a datapad, a HoloNet Uplink, and a Holocomm.