Post by Kross on Apr 7, 2019 9:39:21 GMT -5
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OUT OF CHARACTER INFORMATION
• Intent: [An Officer unit for the Galactic Republic]
• Image Credit: [Star wars: The clone wars animated series, and [url=starwars.fandom.com/wiki/Malavai_Quinn]Link[/url]
• Role: [Officers]
• Links: [Galactic Republic Grand Army of the Republic]
GENERAL INFORMATION
• Unit Name: [Republic Command]
• Affiliation: [Galactic Republic]
• Classification: [Command/Officer class]
• Equipment: [ If your unit possesses any specialty equipment (weapons, armor, combat tools, star fighters, landing ships, etc.) list them and provide links here. Check the table below for production level and affiliation of any Factory submissions based on the unit's size and availability- those that are inappropriate will need to be changed. The unit may use equipment of the listed production or higher production values, but not lower.
-Typically possess similar equipment to who their commanding.
-Official Uniform
-Blaster_pistol]
•
• Description: [ Republic Officers are clones or recruited military personnel that go through tactical and strategic training, as well as familiarizing themselves with their allies and forces and their enemies. They usually only partially participate in the battle, as they have to give the forces their strategies and commands mid-battle in the case of some situations. However Republic ground force Officers often are much more active, as many clones of their rank graduate to the rank of officer by proving their abilities.]
COMBAT INFORMATION: The combination of Unit Size and Availability below is the indicator of how numerous your unit is. Stormtroopers for instance would be considered Large/Common, while Rogue Squadron would be a Small/Unique unit. Majority Force User Units are prohibited from being Common or Large. The stronger and more specialized your unit is (FU or NFU), the smaller and less common it should be.
• Unit Size: [Large: Approximately 10 billion.
• Unit Availability: [Uncommon]
• Unit Experience: [Trained]
• Combat Function: [
The Republic Officers serve as the command force from low ranks to ranks such as commanders. They are also the most common to have members outside of clones, excluding medics, who have a much more common mix of clones and other species. Officers have purposes that vary depending on the forces they command and their number, ground and vehicular officers are often clones who graduated to the rank of officer by proving their abilities during training or combat. Officers have experience and training in tactics and strategy and require at least some negotiation skills, and many learn an additional language.
Officers give orders and commands to lead their men, be they ground forces, pilots, or ship personnel, or even other officers. While ground force officers are usually skilled combatants, Navy Officers may be less skilled in combat as they may have solely practiced for this purpose, though some are Pilot Officers who participate in combat.]
Strengths:
• -Considerable tactical and strategic knowledge
-Intelligence
-Experienced
-Excellent teamwork
-Good negotiation skills
-Varying combat skill depending who they command and their personal experience (ground force Officers being the most skilled)
-Efficient.
Weaknesses:
-May be unskilled in the combat of their troops depending on where they are placed.
-Are better at offensive then defense against unusual strategies.
-Tend to follow very similar strategies to one another, usually resulting in easy predictability.
HISTORICAL INFORMATION
[The Republic Command is a combination of clones and volunteers in the Galactic Republic Military that serve as the command force of its military. Initially these are mostly not actually clones, but over time as more clones were trained and they began to graduate by proving their abilities, more clones ended up in Officer positions, in particular on the ground forces where non-clones usually had to be more experienced than the clones they were commanding to actually lead them efficiently. The Officers have to undergo training and testing in order to prove their abilities to lead, and potentially negotiate if necessary. The must be familiar with how their troops and allies function, and often may need to learn an additional language or some of it.