Post by Zenon on Mar 18, 2019 14:38:00 GMT -5
NAME: Zenon
FACTION: Dathomir Collective, Reborn Night (sub-faction)
RANK: Overlord (Dathomir Collective), Chief/lord Warlock (Reborn Night)
TITLE: OverLord, Chief/Lord/Father, Avatar of Fire, Warlock
SPECIES: Domindori
HOMEWORLD: Dathomir
STATUS: Single
FAMILY:
Blood family: Deceased.
AGE: 70
GENDER: Male
HEIGHT: 6'4"
WEIGHT: 180 lb
EYES COLOR: Brown
HAIR STYLE/COLOR: Brown with white (beard)
SKIN/Marks/scars/Tattoos:
Skin: Black
Burn marks along right arm, chest, some of the back, (fading)
Burn scars on hands (faded)
FORCE INFORMATION:
FORCE SENSITIVE: Extremely
FORCE RANK: Master
FORCE ALIGNMENT: Dark
STRENGTHS AND WEAKNESSES:
Physical attributes:
Zenon appears human most of the time, and like this features mostly human abilities. Though he does possess considerably greater sight in the dark, and the ability to breath underwater, even particularly mucky. A Domindori does not fully transform like some shapeshifters do, only their head truly shows much alteration, though there is some alterations on the rest of their body. When appearing like a true Domindori, Zenon would have a head that somewhat resembles a partially inflated Puffer fish, and his eyes would widen giving even greater sight. This shift can happen very quickly and has several effects.
POISONOUS SPIT:
Capable of spitting a green liquid two to three meters. It goes immediately to work attacking, having resemblances to both acids (for a second or two) and neuro-toxins. Typically it is most efficiently spat at eyes, ears, or mouth, as it can blind extremely quickly, and the ears and mouth are a perfect place to get it into the body. Once a second or two passes where it tries to eat away at whatever it lands on it goes to work attempting to paralyze the victim, attacking the nervous system in an attempt to prevent it from functioning and making them an easy target, or at the very least giving Zenon a chance to escape.
SPIKES: The spikes on the sides of his head, and also appear nearer to most joints such as elbows, the backs of his hands, knees, and feet, are particularly sharp and painful, and can flex out to scratch or dig deeper. They possess another toxin which is far less powerful and attacks the nervous system to cause extreme pain. Though most species can live through it, it is quite a horrific experience.
PHYSIQUE: Domindori possess a natural superiority to moving in restrictive situations such as muck and thick waters, and are thus normally quite strong and capable of movement, they helps considerably with swimming underwater where they sometimes have to move fast.
ABSOLUTE SILENCE: They are actually a rather delicate species compared to many others, and because they don't usually group together in large numbers they have learned to try and keep to themselves. Thus ending up learning how to sit almost completely still, slowing down their body so they can hide far more efficiently. This mostly works underwater, but can partially work out in the air.
TRUE CONNECTION: Zenon has grown immensely in tune with the force, and especially with that in the force that deals with the spirits. His presence is easy to feel if he is not hiding it. But additionally, he possesses an immense amount of Force Sense which is part of what allows him such an ability to learn so many new methods.
TRUE CONNECTION: Zenon has grown immensely in tune with the force, and especially with that in the force that deals with the spirits. His presence is easy to feel if he is not hiding it. But additionally, he possesses an immense amount of Force Sense which is part of what allows him such an ability to learn so many new methods.
WEAKNESSES:
-Darkness is an ally, light is a pain: While most conditions normally don't bother him, particularly when he's human, as his eyes are adapted to the darkness he is actually quite sensitive to bright lights and flashes (especially when his head is shifted), camera flashes, nearby lightning, and sudden daylight, can be quite blinding and painful to deal with. He tries his best to hide this weakness but it is not the easiest.
-Darkness is an ally, light is a pain: While most conditions normally don't bother him, particularly when he's human, as his eyes are adapted to the darkness he is actually quite sensitive to bright lights and flashes (especially when his head is shifted), camera flashes, nearby lightning, and sudden daylight, can be quite blinding and painful to deal with. He tries his best to hide this weakness but it is not the easiest.
-Nearly human: Zenon's species do resemble many other bipedal creatures, such as humans, and while somewhat more thus possess essentially the same weaknesses. They are no less resistant to blades, blasters, or lightsabers then anyone else.
-Fire: Because a Domindori lives in both land and water they are a bit more vulnerable to extreme heats and fire. They can handle them like humans for a short time but particularly dry air or fire that lasts long enough to dry them out can be both extremely painful and more damaging to them then normal.
SKILLS:
INTELLECT:
Zenon has the mind of a scientist and a strategist. He is incredibly studious and seems to understand a great number of things quite easily. Typically steps ahead of his peers at any given moment, both in his plans and in his knowledge. In particular his intellect has a focus on the force, understanding and studying it until he can contemplate it on a level beyond most, to the point he often has learned to advance the "spells" he learned from witches and work them with many less pieces and words.
Zenon has the mind of a scientist and a strategist. He is incredibly studious and seems to understand a great number of things quite easily. Typically steps ahead of his peers at any given moment, both in his plans and in his knowledge. In particular his intellect has a focus on the force, understanding and studying it until he can contemplate it on a level beyond most, to the point he often has learned to advance the "spells" he learned from witches and work them with many less pieces and words.
A BORN WARLOCK: Zenon's ability in the force was ever so noticeable to the Witches he was brought up with. Even as a child they found him preforming rituals he wasn't even supposed to know about. It seemed that if given a problem he could solve with the force, he'd find a way to do it whether he was taught or not. He was particularly strong in preforming the more complex or focus intense rituals which required both power and skill. Even having learned a form of alchemy without any of their assistance.
UNIQUE FIGHTING STYLE: In spite of Zenon's apparent age, he is quite the athlete and skilled combatant. While he has yet to pick up a lightsaber, having been born and grown on Dathomir, Zenon has still picked up quite the unique style without it. He specializes in two weapons, a rapier like weapon (often summoned from the very mists of Dathomir) or an alchemized cane he carries. The rod having an orb on the end which he works into it.
The rapier: This style actually resembles lightsaber combat in many ways, and while he actually loves to show off with it, he also tries to work efficiently once the combat begins. The deflections are only so much as necessary, and at every moment he's working towards an attack, usually a stab.
The cane: There are two methods employed using this, he uses the smaller end and stick like part (by holding the orb) to deflect, parry, and jab, and switches often to the heavier end for swift, painful, and dangerous hits. These are almost always aimed at bones or the head in particular, breaking them thanks to the greater weight. In spite of it seeming like a strength based style it's pulled off almost like he's flicking his wrist still.
Due to having practiced particularly with Witches, Sisters, and Zabraks he has particular advantages against force users/Magick, high agility and speed techniques such as Ataru, and more brutal styles such as Zabraks tend towards. In turn he has picked up a great deal of the agility from the Sisters, but at the same time is often quite grounded with his feet in order to ensure his enemies have to move according to how he wants them to rather then him moving to find a way in on his own.
Due to having practiced particularly with Witches, Sisters, and Zabraks he has particular advantages against force users/Magick, high agility and speed techniques such as Ataru, and more brutal styles such as Zabraks tend towards. In turn he has picked up a great deal of the agility from the Sisters, but at the same time is often quite grounded with his feet in order to ensure his enemies have to move according to how he wants them to rather then him moving to find a way in on his own.
But with all this, he incorporates his sorcery.
FORCE ABILITIES LIST:
Doubtless one of the most powerful force and magick users on Dathomir at the least, and possibly the most powerful Pyrokinetic. Has learned and mastered abilities extremely quickly just by understanding how they work.
-Precognition (not actually as strong as many others)
-Spirit Ichor and it's sub-skills
-Pyrokinesis (Used so often and so effectively he has been called the Avatar of Fire, stopped bothering to move a muscle for it by 20. Now his enemies tend to just spontaneously combust no matter their strength or number.)
-Force Illusion
-Sith alchemy like techniques, he has quite a few techniques he uses with it, both in weapons, armor, and changing the biology of creatures (including himself.)
-Telekinesis (also used often to assist his movements)
-Force scream
-Force resistance
-Force Travel
-Teleport
-Voodoo
-A green force lightning.
-Detoxify Poison
-Force body
-Force stealth
-Force speed
-Force sense (considerable)
-Alter Environment
-Doppleganger
-Force jump
-Force Travel
-Teleport
-Voodoo
-A green force lightning.
-Detoxify Poison
-Force body
-Force stealth
-Force speed
-Force sense (considerable)
-Alter Environment
-Doppleganger
-Force jump
-Inflict Pain (usually preformed remotely like a ritual)
-Force divination (using a special crystal ball to foresee pieces of the future or particular details such as people or things)
-Mesmerism: Hypnotic spell using spirit ichor to forcefully override those weaker then him with a tap on the forehead. Requires physical control of subject, not combat applicable.
-Water of life: Can be used to help heal and to create a form of invisibility (does not resist force powers, nor completely silence them, are still relatively visibly in direct or bright lights, must be preformed much like a ritual)
-The art of Longevity: A practice of alchemy combined with the Water of Life, allows Zenon to forcefully reverse the effects of aging on himself or another.
FORCE/SKILL WEAKNESSES:
OUTSIDE EXPERIENCE: While Zenon would definitely be considered one of the top threats while on Dathomir, he has less experience when it comes to things outside his world. He knows how to control his own abilities and himself, but has not experienced nearly as many outsiders, sorcerers and force users of the outside wouldn't be particularly surprising. But the skills of Jedi, Sith, and many armies, would be foreign to him, forcing him to both think and try and work in what he knows. Which can doubtlessly slow him down and bring up a weakness.
WEAPON OF CHOICE: While Zenons weapon choice and style certainly work quite well for him and he is doubtless one of the most experienced with the cane, it also means moving outside of that area can be extremely difficult and limiting. And as Zenon does tend to fight with his weapon, or remotely with the force, he would certainly be at a disadvantage without it.
APPEARANCE:
Zenon is a tall man looking to be somewhat around sixty or late fifties. He has a small bit of a brown and white beard, black skin, cunning brown eyes, and in spite of his older appearance has a rather built body, usually hidden by his clothing. When Zenon is standing he usually leans on his cane, or finds somewhere to sit if he's not in movement. This is almost immediately assumed to be deceitful as the moment he starts moving even remotely faster then a crawl the absolute grace and fluidity of his movement can easily be recognized.
His clothing actually depends on the situation. While he tends to be a rather rationalized individual, and thus finds the words and much of the flair used in spells to be little then extra effort, he actually has his own tendency towards eccentricity. Often dressing in peculiar clothing around others, and particularly enjoying using a hat in his outfitting, he would be almost instantly recognizable in a crowd if it weren't for the darker tendencies of his clothing.
However, in spite of his realization for it's lack of necessity, he actually greatly amuses himself with face painting and more ritualistic prepared clothing when he goes into rituals and other spell-casting techniques, most particularly around the other Dathomirians.
BIOGRAPHY:
Zenon was born to Dathomir, to a family of Domindori that had moved there. Unfortunately, they didn't last long, and before long, Zenon was found in the hands of whoever would take them. In this case, a particular clan of Dathomirian witches. Called themselves the Reborn Night. They sensed Zenon's power in the force, and chose to bring him up as one of them. At first, they attempted to control him, but it was soon quite visible this was not going to be his way. Even as a child Zenon had begun to prove just how clever he was, if he saw someone use something he didn't know, he would learn it...whether they'd teach it to him or not.
Time and again his worth was proven as he grew up, showing them just what he was capable of. Even though he was accepted among most of them, though others did seem quite unhappy about it. But Zenon never felt like he was. He felt like a foreigner, and yet, he couldn't imagine being elsewhere. Couldn't know what it would feel like to be one of his own, he had known only the Reborn and he would deal with that. They were...his family, in a sense. And he was going to protect them, lead them to glory.
At 17 he requested the assistance of a few witches, and more importantly, permission to bring in a group of Zabrak Brothers nearby in a more...permanent alliance. It was his first step to unite Dathomir. He was refused the witches, but told if he could manage to convince them to join the witches under one name, he would be considered for greater moments in the future.
He returned in two days with the Brothers behind him and a grin on his face. With quite a variety of faces, some of which seemed to have fear. They had agreed to come under the name of Reborn Nightbrothers. To become one with the witches as a single organized entity, more powerful, more deadly. He explained that the first day was his experimental day, he came to them and as he expected, they'd attacked him. However, lacking the force and greater technology, they stood little chance. Several died to an intense fire before they realized their mistake and stood back, but rather then burning them down, he offered them their chance among the Reborn. Explained how together the Reborn Night would grow until it encompassed all of Dathomir one day, until to the outside world they would be the Dathomirian government. And from there, things would keep going.
At 25 they realized he had a far different view on the magick then they did, he had already begun removing words from numerous spells and rituals, forming them down into their most basic necessities and disproving the notion that they were truly spells in most cases while retaining a form of belief in spirits. This he further provided with evidence that this was known as the Force as their origins came from a female Jedi many many centuries ago, though much of the information was doubtless missing. He furthered this due to the similarities between Nightsister magick and Sith powers.
At 32 Zenon had worked around nearby groups of both witches and brothers and become known as the Avatar of Fire due to his regular use of it as a weapon, along with how he tended to use illusions to appear to vanish into flames. By this point the Reborn had all learned of his plan for Dathomir. He wanted to give it a chance, the Sith, The Jedi, The Mandalorians, they were massive and unstoppable and one day one of them would come to Dathomir. And he needed to be sure that they stood out, he needed to make sure Dathomir could defend itself. The irony of Zenon's use of fire, and having a weakness to it, did not evade him. However, to have control of your greatest weakness, felt like a strength in his mind.
By the age of 43 Zenon had developed his own Alchemized staff using techniques extremely similar to Sith Alchemy. A weapon that he used to catch the force lightning of enemies and unleash it in greater magnitude with a hit, and also for melee combat due to being nigh indestructible.
By the age of 49 the Mother Witch died, Zenon's reputation, skill, and intellect he realized had reached the right point. He rose to the challenge, until now, he was but a pioneer for the Reborn Night. But now, they called him the Great Warlock. Giving unity and leadership to the people of Dathomir. His job wouldn't be finished, there were still clans around Dathomir left he needed to join, but the time had come to start working with outside sources. They needed technology, not for everyone, but they needed to be able to catch up. Dathomir had been behind for a long time on technology, and while they had a few deals which gave them pieces of good tech, they'd never truly dealt in external work. Zenon planned on fixing that.
He began working with outside businesses, something that some weren't entirely happy about but realized it's importance after he explained it, and showed how careful he was being with who he was working with...and what he told them. During the next five years two things were on his mind, immortality and business. He'd managed to start making deals, things that could get them the equipment they needed to make ships, and in return they had specific resources and services they could give them. Doubtless, Zenon realized, Rancor's were quite a good commodity. And just one of the many ways they could profit off of the natural resources of the world without destabilizing it. As for immortality, that was a more difficult question. He didn't desire to become some undead zombie, roaming for eternity, immortal, yet dead, he wanted to retain every piece of his mind, every bit of his control over his own will and emotions, but simply...continue, without the hindrance of age.
Alchemy was the answer, it had been used so many times to manipulate already. He'd figured it out for objects perfectly fine at 43 and now could do it with relative ease. Creatures were a bit more difficult. But by now he had decades of experience in the force and it's uses, in another few years he was...somewhat successful. He discovered he could the body in certain ways, in this case, he learned to mimic a reversal of it, much like forcing the body to become younger in a way, it was a dangerous and unpleasant process and was preformed with the assistance of the Water of Life to keep him, or another, from dying from it, but it was as close to real immortality as he could manage now. Until he could figure it out later, he'd have to hope that the witches would be able to assist in resurrecting him as had been done with others in the past.
Zenon officially established the Dathomir Collective with him as the overlord, and the Mothers and leaders fo the other clans and groups as members of its council. A massive collection of Dathomirians and Zabraks of the world, making themselves the largest of the organizations on the world, if only due to the general lack of many other clans left. Though the Collective would welcome all others into it, but outsiders would doubtless have to get a clan to accept them or find some way to be recognized by the council as a member.
By present day at age 68, Zenon had furthered his use of the Art of Longevity, keeping himself at a somewhat constant age so that he remained physically almost forty or even thirties, though his appearance did seem to remain nearer to his late fifties as he has not bothered to alter that aspect as much. He has taught this method to a few others among the Reborn Night, making it easier to preform on him as he simply allows them to do so, and he can work it on others (though few choose to accept it, due to it's extreme pain)
ITEMS:
Key of Exile
Nightsister Crystal Ball
Scari Reptilian Flier Talisman in the form of a ring.
Talisman of Counterspell (Often kept on him.)
Nightsister Crystal Ball
Scari Reptilian Flier Talisman in the form of a ring.
Talisman of Counterspell (Often kept on him.)
SHIP:
Count Dooku's Solar Sailor
The Mother Silence
The Mother Silence
Arrowhead (Often borrowed by other members)
PLAYER KILLS:
None
ROLEPLAY TRACKER & BOUNTIES COLLECTED:
Met Mike V'Trechen
Met with Darth Pyktis and Darth Malice
Galaxy at war
Dark Hand Reaches Dathomir
Outsider at Dathomir
Assault on Ord Cestus
A galaxy at war
Dread Wars period:
Droids and Credits
Siege of Mandalore
Dread Machine
Dread Master
Met Mike V'Trechen
Met with Darth Pyktis and Darth Malice
Galaxy at war
Dark Hand Reaches Dathomir
Outsider at Dathomir
Assault on Ord Cestus
A galaxy at war
Dread Wars period:
Droids and Credits
Siege of Mandalore
Dread Machine
Dread Master