Post by Kross on Apr 4, 2019 19:18:10 GMT -5
• Intent: A highly skilled and loyal unit to the Republic to serve more difficult roles
• Image Credit: [Link]
• Role: [Special Forces, infiltration, assassination, high profile objectives]
• Links: [Grand Army of the Republic, Galactic Republic]
GENERAL INFORMATION
• Unit Name: [ Republic Elites ]
• Affiliation: [ Galactic Republic ]
• Classification: [Special Forces]
• Equipment:
IEA
DC-15x Sniper rifle
Cycler rifle
Short range assassin blaster
Two GenoHaradan Blasters
•
• Description:
The Elite’s were cloned and modified specifically to be the best of the best, with almost inhuman physical abilities and quicker and greater minds than most other units, they are capable of functioning on an entirely extra level. While most of the clones are taught to follow their superiors much more to the letter, the Elite’s are given a very considerable amount of control over the tactics they use and employ unless their commander can convince them the commanders plan is better.
Known for being stubborn, but usually right, the Elite’s are quick and fast to action and are skilled both in team work and solo missions to an extreme. They are more fearless, and less compassionate, then the typical clones, and can ruthlessly hunt down their goals so long as it is in line with those of the Galactic Republic.
It is extremely hard to rile up or defeat an Elite’s mentality, having an extremely monotonous but harsh personality very often. While they would probably utterly fail at negotiations, this harsh. Stubborn, and fearless attitude means they are almost impossible to threaten or torture, and make excellent liars when necessary.
They receive intensive and long training, and are put onto the field much sooner then the regular troopers are as it’s considered a part of their test
COMBAT INFORMATION:
• Unit Size: [Small] 500
• Unit Availability: [Rare]
• Unit Experience: [Elite]
• Combat Function:
The Elite’s follow special tasks and operations, asssassinations, stealing intel, destroying a bases shield, taking down an enemy from behind, in and out strikes, etc]
Strengths:
-Extremely skilled/experienced
-Very difficult to confuse, control, destroy their moral, or counteract.
-Excellent team work and solo work.
-No necessary team leader, any member can take up the role.
-Good technology
-Highly intelligent
-Trained to take out high profile targets and missions with or without being discovered
-Can pick up new weapons and styles quickly.
-Are excellent pilots due to their intellectual and physical speed
-Cannot be easily commanded by tyrants or those wishing to hide things from them. May take down their own superiors if they discover they are frauds or have goals against the Republic.
Weaknesses:
-Overly stubborn/prideful: Can be extremely difficult to work with. Taught to know best, and assume they usually do unless you can very extensively explain how they don’t.
-No negotiations: When it comes to diplomacy, what they know are threats, orders, and action. Don’t expect any kind of friendly or diplomatic calm involved, just pure goal orientation.
-May focus more on end goals then the legal process involved.
-Their intense loyalty can also result in brutal reactions to traitors.
HISTORICAL INFORMATION
The Elite’s were designed along with the rest of the clones when considering a full range of military possibilities. Like Officers, Elite’s training differed from a normal soldiers. But Elite’s were taken to the extreme, both in their creation through genetic modification, and through longer and far more strenuous practice, the Elite’s reached a level that the Republic believed would make them serve very well as a secret special force of sorts.
Due to their small size, they are capable of remaining on Kamino, often assisting in the training of more, and are easy to deploy to their next location. Extremely difficult to break their moral, and very loyal to the Republic, these Stubborn but deadly soldiers were designed to be goal oriented but constantly aware. To the point the Elite’s have almost as much power over their missions as their commanders do, even able to veto plans outright at times.
Fast, skilled, intelligent, and strong. They don’t strike fear as if they have a target, they most likely plan to kill it before it has a chance to feel it. Using a variety of tactics including often having both slugthrowers as well as blaster snipers, while a smaller group leads in on foot using melee and closer weaponry to take out enemies and perform their task, leaving quietly, or swiftly covered by their snipers should the situation call for it. They are fast to pick up on new weapons and styles and weaknesses or strengths.
Though brutal to their enemies, they can be just as brutal to allies if they have recognized them as enemies of the Republic. Traitors are not tolerated in the Elite’s or their command, if they discover a high ranking official has mislead or attempted to use them for a means that does not benefit the Republic, they will deal with them themselves and release the word, rather than wait for orders.