Post by Zenon on Apr 8, 2019 15:58:11 GMT -5
OUT OF CHARACTER INFORMATION
• Intent: A common troop for the Dathomir Collective
• Image Credit: Nightbrothers Wookiepedia
• Role: [To serve as a warrior for what is deemed less than a Nightsister or Witches job.]
• Links: Dathomir Collective Zenon
GENERAL INFORMATION
• Unit Name: [NightTroop ]
• Affiliation: [ Dathomir Collective]
• Classification: [Infantry, Labor]
• Equipment: [
The following weapons vary depending on each individual’s preference or availability.
Pike
Chain Sickle
Throwing spears
Nightsister speeder
Various other bladed melee weapons.
•
• Description: [ The Dathomirian Zabrak men are very skilled in melee combat, very determined, and have a very aggressive style. Due to being typically superior to most beings in terms of physical abilities, excluding extreme abnormalities such as the Wookies or Trandoshans, Zabraks are one of the go to species for melee fighters. Though they have relatively simple tactics, they work together and alone well and are very good when put on offense. They can be very hard to beat their morale and tend to be very loyal. Though usually carrying inferior weaponry, their abilities and teamwork mean they still form an excellent fighting force]
COMBAT INFORMATION: The combination of Unit Size and Availability below is the indicator of how numerous your unit is. Stormtroopers for instance would be considered Large/Common, while Rogue Squadron would be a Small/Unique unit. Majority Force User Units are prohibited from being Common or Large. The stronger and more specialized your unit is (FU or NFU), the smaller and less common it should be.
• Unit Size: [Large] Approximately 300,000
• Unit Availability: [Common ]
• Unit Experience: [Trained]
• Combat Function: [Basic forces, guerrilla and aggressive tactics, close range, offensive based.]
Strengths:
-The NightTroopers are skilled and determined melee combatants. In a one on one fight with a human if similair armament, they almost always will end up winning due to superior physical abilities, considerable pain tolerance, and two hearts. Additionally the horns on top of their heads can be used offensively.
-They are easy to directly command, or send out on their own, being obedient to the Nightsisters for so long but also being natural warriors make them excellent for being given targets and just expecting them to carry it out their own way, which is usually brute force or ambush.]
Weaknesses:
-The zabraks are rarely heavily armored and while they have often been able to stand up to a few hits from a blaster or a blade, they are still in considerable danger when placed against well armed opponents in long range.
-The Night Troopers aren’t particularly complex in their strategies, which general consist of flat out attacks, ambush’s, and quiet infiltration and then attack. Thus they require some kind of leader for more complex missions.
-They are only moderately skilled in most technology, and next to terrible with ships, having almost no experience on the matter.
HISTORICAL INFORMATION
On Dathomir Zabrak men are considered inferior to the nightsisters and witches. Often used almost exclusively for labor or mating, in spite of their physical skills. Often kept in seperate clans away from the actual clan of witches or sisters. Under the Dathomir Collective a males position has been somewhat increased, allowing them more independence, but they remain inferior in both technology and rank when compared to the nightsisters. They are however seen as an excellent ground force, with exclusion of long flat terrain and considerable distances, as their melee focus would make this difficult. They are excellent in swamps, jungles, urban territory, extreme and wild lands, and mountains.
Still considered inferior to the Dathomirian women depending on the individual clan, the males have still often been seen by outsiders as almost slaves with rights. This is part of why not furthering their training to more heavily include better technology is seen as acceptable.