Post by Zenon on Apr 8, 2019 16:33:44 GMT -5
OUT OF CHARACTER INFORMATION
• Intent: [The Average Nightsister in the Dathomir Collective, typical warriors and low level leaders that are not considered high enough to be truly called shamans or near clan mothers would be among these ranks.]
• Image Credit: Link
• Role: To take up minor authority and somewhat more difficult roles in the Dathomir Collective.
• Links:Dathomir Collective Zenon
GENERAL INFORMATION
• Unit Name: [Collective Sisters]
• Affiliation: [ Dathomir Collective]
• Classification: Minor authority positions, warriors
• Equipment: [
The following weapons vary depending on each individual’s preference or availability.
Pike
Nightsister armor
Nightsister dagger
Chain Sickle
Nightsister speeder
Nightsister energy bow
Nightsister Force Crystal
Nightsister melee armguard
Proximity shield (for prisoners)
• Description: The Nightsisters vary from one to the next, all skilled in their own right. They are fast, agile, stealthy, and all at least slightly capable of using the force (or more particularly, the Magick of Dathomir). Having faced a trial to subdue a dangerous beast through the dark side, and kill it. While this is only great enough to be incredibly noteworthy in power for some, the Mothers of clans often being hundreds of years old and powerful, among the average nightsister this ability results in only basic skills, often being subduing of a beast. They are often known for wielding energy bows as their primary weapon, while others may utilize more melee weapons, the energy bow is the most notable.
COMBAT INFORMATION: The combination of Unit Size and Availability below is the indicator of how numerous your unit is. Stormtroopers for instance would be considered Large/Common, while Rogue Squadron would be a Small/Unique unit. Majority Force User Units are prohibited from being Common or Large. The stronger and more specialized your unit is (FU or NFU), the smaller and less common it should be.
• Unit Size: [Medium]
• Unit Availability: [Common]
• Unit Experience: [Trained]
• Combat Function: [Minor authority roles, stealth, defense, offense, guerrilla tactics, enemy disruption, main force, wildlife subdue.]
Strengths:
-All nightsisters have minor force sensitivity, though this is not trained or strong enough to use for a force push or even truly apply. It is common for it to show up as the ability to subdue beasts to their will. They are definitely more capable of speed and agility then most, having shown to leap further and much lighter then most species.
-Common force powers:
Animal Manipulation/Bond
Jump
Speed/agility (somewhat, mostly skill)
-They are very agile and skilled warriors. Known for using their surroundings to their advantage severely. While the Zabraks are excellent melee combatants, the Sisters are excellent assassins and stealth forces. The combination of quick weaponry such as the energy bows and daggers allow them to evade their enemies while they get in repeated hits.
-They are good at teamwork and combining their allies abilities with their own.
-Unlike the Nighttroop composed of Zabraks, who often have very little technological experience, the Sisters are more averagely aware of them and how they work. And can operate most technology and machinery, including ships and vehicles, but simply prefer older methods.
Weaknesses:
-The sensitivity and training in the force is very limited among most Sisters. Many of their abilities can and have been replicated by intense training, or in the case of subduing animals, can be done through time and chemicals.
-Less armor: Much like the Zabraks they do not tend to have on as much armor, while they do have more then them. The considerable focus they have on agility and speed means hits are more dangerous for them.
-Heavily armored enemies: While they are dangerous to anything light to mid armor, heavily armored enemies can be far more difficult to take down unless there is a weak point they can get to or they have use of a vehicle or enemy weaponry.
HISTORICAL INFORMATION
The Nightsisters of Dathomir have always been seen as a dangerous force and have often been hired as deadly assassins by outer worlds. There was no mistaking that if someone needed to be killed and you didn’t want to get an average bounty hunter and get things blown up, there was a quieter option, the agility, stealth, and use of light weaponry of the nightsisters, meant they were exceptional at taking out their enemies quickly and vanishing in a moment. Always considering themselves superior to their Zabrak men, they also had more access to technology, and knew much more about it then the men did able to actually properly operate most of it. Additionally their use of the dark side to subdue creatures, made them excellent for controlling animals for war.
Under the Dathomir Collective they were brought together and given a little extra experience on the matter of technology, so they could actually operate it better. Additionally they began to take more official roles once the Zabraks were recruited as a military force, usually lead by a Nightsister or witch. In order however to distinguish a military Nightsister from one merely of Nightsister descent, the military Nightsisters were called the Collectives sisters. Or Collective Nightsisters.
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