Darth Vyrassu
The Sith Empire
Mar 17, 2019 17:01:47 GMT -5
Posts: 366
Bio Link: Vyrassu's profile
SE Rank: Darth
Title: Sorcerer
Title: Darksider
Title: Alchemist
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Post by Darth Vyrassu on Mar 20, 2019 11:47:03 GMT -5
FACTION CREATION TEMPLATE
If you wish to create a faction, fill out the following template and submit it in a reply to this thread, then have your members reply as well.
The Admins will review it and if approved you'll get your faction.
Faction Rules
1. Faction must fit into the EU roleplay Galaxy 2. Must pick 1 neutral planet as it's capital 3. No Cross over factions ------------------------------
Faction logo image here
Faction Name:
Faction Alignment (Lightside, Darkside, Criminal, law, neutral):
Leader:
Members:
Assets:
Faction color of choice [Please provide hex Code!]:
Type of leadership:
Hierarchy:
Capital [Please provide your Capital PLanet's Gridd Coordinateas well as name]:
Backstory/Bio:
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Zenon
Factory Judge
Mar 17, 2019 20:21:06 GMT -5
Posts: 125
Bio Link: Zenon's Bio
Title: Arcane Magic User
Title: Force Master
Title: Alchemist
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Post by Zenon on Mar 20, 2019 21:05:19 GMT -5
Faction Name: Dathomir Collective Faction Alignment: Darkside Leader: Zenon Members: Zenon Assets: Vast natural resources and creatures, low technology, high ingredients for ritual/mystical purposes. Skilled Witches and warriors, but relatively low in overall number compared to most military forces. Faction color of choice: Green Type of leadership: Overlord or Great Mother Hierarchy: Overlord/Great Mother Council Clan leaders Individual clan Hierarchies are subject to their own rules, typically with relatively simplistic hierarchies. Capital: Dathomir Backstory/Bio: Created officially approximately 890 ABY, the Dathomir Collective followed a simple enough concept. To gather all the clans of Dathomir under a single head, in this case Zenon. This attempt had begun many decades before when he initially began joining clans together under one name, but evolved further as the Dathomir Collective sought to become the official Dathomirian government to the outside universe and to further their overall productiveness, and more importantly, safety, with the outside. Though individually many clans remain similar to what they were before the Collective, in terms of internal rules and hierarchy, the Collective has allowed them to stretch their abilities and make them a greater threat now that their numbers and organization has grown so much. Although still certainly behind on technology, the Dathomir Collective has begun trade with outsiders for resources they have in abundance, carefully choosing what to give or take due to their reservation about it, but still preparing to be able to venture out into the rest of the universe. And for their symbol, a book for knowledge, on the right side it had the intertwining symbol for alliance, and on the other a sign that stood for the life of Dathomir.
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Darth Vyrassu
The Sith Empire
Mar 17, 2019 17:01:47 GMT -5
Posts: 366
Bio Link: Vyrassu's profile
SE Rank: Darth
Title: Sorcerer
Title: Darksider
Title: Alchemist
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Post by Darth Vyrassu on Mar 21, 2019 12:18:20 GMT -5
ZenonApproved, your faction will be posted soon
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Kross
The Galactic Republic
Mar 19, 2019 14:40:51 GMT -5
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Post by Kross on Mar 25, 2019 22:00:24 GMT -5
Faction Name: Galactic Republic Faction Alignment: Law Leader: Getran Kross Members: Getran Kross Assets: Funding from members and supporters Kaminoan technology Grand Army of the Republic Faction color of choice: Gold Type of leadership: Unicameral federal democratic republic Hierarchy: Emergency Supreme Commander: A position that takes place of Supreme Chancellor under necessity of the situation. Head of state: Supreme Chancellor Head of government: Supreme Chancellor Commander-in-chief: Supreme Commander Executive branch: Office of the Supreme Chancellor Legislative branch: Galactic Senate Judicial branch: Supreme Court Military branch: Republic Military Capital: Kamino Backstory/Bio: Originally created in 25,053 BBY from various governmental authorities and the help of the Jedi Order, the Galactic Republic was one of the biggest governing and lawful entities throughout the Galaxy for millennia after millennia. While it had its ups and downs, even being destroyed completely more then once, it’s ideals often remained. Eventually, while being called the New Republic, it was defeated once again and didn’t quite look like it was going to be coming back soon. A meeting was called by Getran Kross calling for it to be brought back. While support was rather limited, for a variety of reasons. He had enough to begin with a capital on Kamino. It was a decision that there was a necessity for a temporary Commander to control it’s actions until it had enough ground to stand on for a proper Supreme Chancellor to be called for. Creating a position called the Emergency Supreme Commander which held the same power as a Representative when it came to individual laws, but otherwise would take the place of Supreme Chancellor.
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Darth Vyrassu
The Sith Empire
Mar 17, 2019 17:01:47 GMT -5
Posts: 366
Bio Link: Vyrassu's profile
SE Rank: Darth
Title: Sorcerer
Title: Darksider
Title: Alchemist
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Post by Darth Vyrassu on Mar 26, 2019 17:59:52 GMT -5
The Galactic Republic Faction is approved, your Faction page is up and running Kross
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Fenrir
Bounty Hunter's Guild
Apr 11, 2019 17:18:00 GMT -5
Posts: 53
Title: Bounty Hunter
Title: Non Force User
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Post by Fenrir on Apr 14, 2019 9:36:17 GMT -5
Faction Name: The Bounty Hunters' Guild Faction Alignment (Lightside, Darkside, Criminal, law, neutral): Criminal Leader: Fenrir "Ghost" (acts as an unconventional leader) Members: Fenrir Assets: Newest and advanced technology, individual technology to each Bounty Hunter. Loose leadership as Bounty Hunters come and go from the faction. Hire able faction by any other group or faction to act as mercenaries. Strong armament due to each Bounty having individual arms beforehand. Faction color of choice: Dark Green Type of leadership: Leadership is free as they are a collective faction, they listen to the highest bidder, therefore there is no real leader. If given a tough situation to decide, they settle with a democrati vote to make the decision for the whole faction. However, captains lead certain platoons of soldiers, these captains vote on behalf of their crew in elections in the meeting hall of their main base on Tatooine. Hierarchy: Individually chosen captains lead units of troops on their own starships. This gives the faction some organisation but they still have no leader, the captains just speak for their unit when coming down to a democratic vote. Captains are high experience, experts of combat who have been selected by the collective for a reason to lead certain platoons. Capital: Tatooine Backstory/Bio: The Bounty Hunters' Guild existed years ago, in the Clone Wars era, but it was lost to time. Fenrir wanted to revitalise this concept and organise a collective group of Bounty Hunters, who could work together as an organisation to work for the highest bidder as a large collective of mercenaries. He also thought that this collective could be used to regulate the Bounty Hunter trade, and allow different Bounty Hunters to communicate with one another easily. Fenrir also wanted Bounties to be able to stay with them for however long to come and go how they please, as a Bounty would be there one day, and half way across the Galaxy the next. On Tatooine, Fenrir met with a band of Bounty Hunters and elaborated the idea to form the Guild. This would allow these men to look out for one another, and not just kill one another for a paycheck when hunting a bounty. Instead the wealth would be shared, and the money received when the Guild was hired by another collective would be spread out across them all. Giving the working Bounty Hunter a steady income, communication and a sense of comradeship between all of them. Additional attachments:
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Mirshko Betna
RPJ
Mar 18, 2019 14:16:55 GMT -5
Posts: 363
Bio Link: Mirshko's Bio
MC Rank: Rally Master
Title: Mandalorian
Title: Grey Force User
Title: Shadow
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Post by Mirshko Betna on Apr 16, 2019 14:33:34 GMT -5
Fenrir Your faction is approved. It will be added to the Map at the Staff's earliest convenience, and your forums should be up in a couple of days.
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Chrom
Confederacy of Independent Systems
Apr 30, 2019 16:46:03 GMT -5
Posts: 16
Title: Darksider
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Post by Chrom on May 1, 2019 18:44:27 GMT -5
Faction Name: Confederacy of Independent Systems [CIS] [Separatists]
Faction Alignment: Law
Leader: Chrom
Members: Chrom Company Backing: Blaktoid Industrial Systems, Blaktoid Combat Automata, Blaktoid Armour Workshop, Haor Chall Engineering, Colicoid Creation Nest, Balmorran Arms, Shadow Industries, Trade Federation, Commerce Guild
Assets: Financial backing of Separatist revitalisers Rebuilding of the Droid army
Faction color of choice: Purple
Type of leadership: Confederacy
Hierarchy: Head of state - Chrom
Head of government - N/A
Executive branch - Separatist Council
Legislative branch - Separatist Senate
Military branch - CIS Droid army Capital: Endor
Backstory/Bio: The Confederacy of Independent Systems was an democratic, and confederate government that was not acknowledged by the Galactic Republic of that time.It played a large role during the Clone Wars. It acquired the support of corporations undercover, this included the Trade Federation, Inter Galactic Banking clan, the Techno Union, the Commerce Guild, Corporate Alliance, and the Retail Caucus. Therefore, when secret reformation of the Separatist was heard of, financial backing was heavy. Chrom abandoned the Sith Empire for his views, leaving to Endor where he would form the CIS once again, to try to take the short lived ideals present so many years prior to a larger scale and impact the galaxy deeply.
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Darth Vyrassu
The Sith Empire
Mar 17, 2019 17:01:47 GMT -5
Posts: 366
Bio Link: Vyrassu's profile
SE Rank: Darth
Title: Sorcerer
Title: Darksider
Title: Alchemist
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Post by Darth Vyrassu on May 3, 2019 18:24:18 GMT -5
Chrom , Faction is approved, please reply to the map thread updates with the correct templates, your personal faction boards will be created in the next few days, good luck.
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Fruka the Hutt
Hutt Cartel
May 7, 2019 14:52:49 GMT -5
Posts: 24
Bio Link: http://swrpeu.freeforums.net/thread/534/fruka-hutt
Title: Politician
Title: Non Force User
Title: Noble
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Post by Fruka the Hutt on May 8, 2019 16:59:07 GMT -5
Faction Name: Hutt Cartel Faction Alignment: Neutral Leader: Fruka the Hutt Members: Fruka the Hutt, Kylo Kyr'am, A'den Kyr'am Assets: Nar-Shadaa=Casinos, Free Trade Hutta=Agracultural Products, Free Trade Quesh=Industrial Products, Free Trade Support from Mandalorian Clans Kyr'am and Betna, the CIS, and the BHG Location of territory houses incredibly lucrative trade routes that go from inner worlds to outer rim. Partial Autonomy given to subordinate Hutt Lords can provide great income from worlds under Cartel Control The infamous reputation of the Hutt Cartel when dealing with foreign diplomacy Faction Color: Brown [ 8a701d ] Type of leadership: Chairman is the moderator/overarching leader of the Hutt Cartel, yet the Hutt Council is the governing body. Hutt Council is made of any declared Hutt Lords within Cartel Territory that makes laws under Chairman supervision. Hierarchy: Chairman: Designated overarching leader of the Hutt Cartel. Elected after previous Chairman's death by Hutt Lords on the Hutt Council. Hutt Lords are prohibited from voting for themselves, and are only given one vote for elections. THIS POSITION CAN ONLY BE HELD BY A HUTT. Hutt Lord: Hutt Lords have dominion over single planets or systems designated by the Chairman for them. They are granted somewhat autonomy, where they are able to govern their systems however they wish, yet are only required to give at least 10% of their earnings to the Chairman in order to stay on the Hutt Council and keep their position of power. They are charged with voting for resolutions, and act as judges to Hutts who break the Cartel's Code when the Hutt Council meets on Nar-Shadaa. THIS POSITION CAN ONLY BE HELD BY A HUTT. Lieutenant: Lieutenants are charged with managing the Hutt armies, as well as serving as chief enforcers for their designated Hutt Lord. THIS POSITION CAN BE HELD BY SOMEONE OF ANY RACE. Consultant: Consultants are chief advisers for Hutt Lords. They are assigned to serve as diplomats, stewards, and (as the title suggestests) consultants to certain Hutt Lords. Their service to their Hutt Lord is occupied either with advising their Hutt Lord, or foreign diplomacy. THIS POSITION CAN BE HELD BY SOMEONE OF ANY RACE. Captain: Captains are in charge of platoons within armies the Lieutenants manage. THIS POSITION CAN BE HELD BY SOMEONE OF ANY RACE. Soldier: Soldiers are those who are new in the ranks of the Hutt Cartel who chose to join the military branch of the Hutt Cartel. THIS POSITION CAN BE HELD BY SOMEONE OF ANY RACE. Merchant: Merchants are those who are new in the ranks of the Hutt Cartel who chose not to join the military branch of the Hutt Cartel. They are primarilly occupied trading with other Hutt Lords than those who sponsor them, or (if they gain their sponsoring Hutt Lord's blessing) they can also be found engaging in foreign diplomacy. THIS POSITION CAN BE HELD BY SOMEONE OF ANY RACE Capital: Nar-Shadaa Coordinates= R.5-12.5 Backstory/Bio: Following many galactic treaties, as well as even more plentiful slave revolts, the Hutt Cartel faded into obscurity. Many other peoples found to nurture a great hatred of the Hutts and their practices, while remaining Hutt Lords were scrambling to survive in this new age of the galaxy. This was so until an upstart Hutt Lord, who gained dominance over Nar-Shadaa, named Fruka the Hutt, lead a resurgance of the Hutt Cartel, and a reuniting of Hutt Space. Fruka pursuaded his father, Nem'ro the Hutt, to join his cause as the Hutt Lord of Hutta (granting Nem'ro a seat on the newly established Hutt Council). Following the uniting of the home system to the Hutt Cartel, Fruka sought to support old allies of his kind to aid the rise of the Hutt Cartel. With the assistance of Clan Kyr'am of the Mandalorians, the rising Hutt Cartel was able to capture the industrial world of Quesh. Then a month after aquiring Quesh, the rise of the Hutt Cartel caught the interest of other powers in the Outer Rim. As a result, an alliance for easy growth was made between the Hutt Cartel and the CIS, and representatives from the Bounty Hunters Guild sought the Hutts for more clientel. Then to improve relations with the Mandalorians, the Cartel then contacted Clan Betna for a proposed alliance, which they accepted. The rise is still going underway. While the greater powers fight off the Dread Lord, the Neutral territories of Hutt Space are slowly being consumed by the Hutt Cartel.
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Raptor
Noctis Syndicate
May 8, 2019 23:40:34 GMT -5
Posts: 37
Title: War Lord
Title: Agent
Title: Soldier
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Post by Raptor on May 9, 2019 0:19:17 GMT -5
Faction Name: Arkham Syndicate Faction Alignment (Lightside, Darkside, Criminal, law, neutral): Neutral Leader: Raptor Members: Assets: Bases will be codex subbed soon. Faction color of choice [Please provide hex Code!]: 750408 Type of leadership: Militaristic Autocracy Constitutional Republic Government Hierarchy: Commander: The rank of the supreme leader and overseer of the Nighthawk Syndicate. General: 2nd in command of the Nighthawk Syndicate. Syndicate Council: The council that oversees all different branches of the military and it's government. The council is filled with The Nighthawk Government Chancellor, and various governmental ministers and the Commander. Chancellor: The head of state for the Diplomatic constitutional relations of the Syndicate Minister of Logistics: The ministry provided calculations to fend off enemy troops, logistical necessities of fleets and ground forces, and financial concerns of a war. Industries are nationalized the Ministry manages the factories who produce the weapons for the Syndicate's military. Along with this are agricultural worlds that are used for the food supplies of the Syndicate military Minister of War: it was charged with overseeing the armed forces of the Syndicate. The Syndicate's Navy fleet deployments, repairs, maintenance, and starfighter squadrons were all arranged and organized by the Ministry of War, and the Ministry also oversaw the Syndicate Army: deployments, combat tactics, strategy, security, Special Forces operations, and black ops missions. Minister of Intelligence: the Ministry was responsible for providing information and sowing disinformation as necessary. The largest organ of the Ministry was Imperial Intelligence. It served as the Empire primary covert intelligence and counter intelligence service. Admiral: Leader of the Nighthawk Navy under the Syndicate Council and the Ministries. Major: Leader of the Nighthawk Army under the Syndicate Council and the Ministries. The Military has its own ranks as well within each branch. Capital [Please provide your Capital PLanet's Gridd Coordinateas well as name]: RalyaBackstory/Bio: The Nighthawk Syndicate started by Commander Raptor, a veteran of all forms of combat. The Syndicate was designed to be a neutral power in the galaxy to help those in need regardless of their alignment. The Syndicate will never choose sides and will help anyone that needs it while remaining out of major conflicts between other factions. The Nighthawk Syndicate was designed as a military and formed into a Militaristic Government and a business Corporation.
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Mirshko Betna
RPJ
Mar 18, 2019 14:16:55 GMT -5
Posts: 363
Bio Link: Mirshko's Bio
MC Rank: Rally Master
Title: Mandalorian
Title: Grey Force User
Title: Shadow
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Post by Mirshko Betna on May 10, 2019 8:51:22 GMT -5
Raptor Approved. An interesting premise. I shall watch this with interest. Please reply to the Map Update thread using the correct templates. Your faction boards will be created over the next few days and your location and influence cloud will be added to the map as soon as possible.
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Mirshko Betna
RPJ
Mar 18, 2019 14:16:55 GMT -5
Posts: 363
Bio Link: Mirshko's Bio
MC Rank: Rally Master
Title: Mandalorian
Title: Grey Force User
Title: Shadow
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Post by Mirshko Betna on May 10, 2019 10:35:29 GMT -5
Fruka the Hutt Your faction is approved. Your faction boards will be created over the next coupe of days. Please reply to the Map Update thread with the proper Template in order to have your faction added to the map.
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